Walt Disney Animation, Production Team

Hunchback of Notre Dame

  • Screen credit
  • I developed a video processing tool (“Videostat”) that allowed printing frames from a video to paper.  These were used as rotoscope examples for analysis by some animators.
  • The tool was developed at the backend of Pocahontas, and thus used only a bit on that movie, but was then used more frequently on Hunchback, so I got a credit for this here.
  • I also animated a couple of smaller crowdscenes in the carnival sequence.

Lilo and Stitch

During Production of Disney's "Lilo and Stitch" I was part of the “Animation Tools” group at the Studio ( based out of California, but I worked out of Florida).  I developed several tools that were used on this movie, as well as various others:

Mulan

  • Screen Credit
  • Software Supervisor for Production Software, Florida Studio (Orlando)
  • Lead a team of several developers
  • Developed Disney’s third instance for a 3D crowd animation system  (“Attila”)
  • This was used to animate all the battle scenes with the hun horses storming down a snowy landscape.  This was a highly interactive program that allowed animators to stage characters and motions.
  • A second derivate was produced that used billboard-animations of hand-drawn animations instead ( texture mapped animations).  This was